Computer Games Architecture, City University London
Created From: XNA, C#
Coursework for Computer Games Architecture
Frame rate independent game.
Event-based controls and game logic.
Simple AI for obstacles and power-ups.
Collision system added for different objects in the game.
A save load system for high score system by using serialization.
Moving and Animated game elements.
A Data Driven map system which is created from a text file.
The Folder for Source code and executable:
The file has a password. The reason for that is because the university requested not to publish our source codes freely. According to them, some other students might want to get it and use it for themselves. If you would like to open the file, please do contact me and I will provide the password.
firstname.lastname@example.org or you can call me from 07530439633