Created From: OpenGL, GLSL, C++


Computer Graphics Coursework
3D Boat Sliding Game developed using OpenGL, C++ and GLSL.
Track created using Catmull-Rom spline. Objects created and stored in VBO’s and VAO’s.
OpenGL 4.x, Core Context only.

Shaders Used:
Toon Shader
Fog Effect
Alpha Blending


The Folder for Source code and executable:

The file has a password. The reason for that is because the university requested not to publish our source codes freely. According to them, some other students might want to get it and use it for themselves. If you would like to open the file, please do contact me and I will provide the password. or you can call me from 07530439633